Loading a CVAR preset does not apply the parameters in the preset to other nodes in multi-user. These parameter values must be toggled On/Off manually after loading to apply correctly. ...
Running a Screenshot Functional test, is causing an engine crash. By attaching a debugger to it, AScreenshotFunctionalTestBase::PrepareForScreenshot() is reached and GEngine->GameViewport is null, ...
Further Comments: Customer is using the deprecated ray traced mode. ...
When double click splines point tangent, the editor will crash. This issue related to [Link Removed], it didn't care about double-click case. Workaround: void FEditorViewportClient::ProcessDoubl ...
Currently, UBlueprintGeneratedClass::GetPreloadDependencies() is only inclusive of subobjects instanced via CreateDefaultSubobject(). We may need to broaden it to include RF_ArchetypeObject and/or ...
[Link Removed] ...
Switching through a non-perspective view disables the OCIO color transformation until perspective is re-selected. (There is also a related Slate-Editor issue where the visible viewport label doesn't ...