When using a 'Set Timer by Function Name' node with a Function that has an Output parameter it will fail at executing the Function. If the Function is called with an Event BeginPlay node it will fu ...
See https://udn.unrealengine.com/questions/444762/how-to-change-niagara-system-exposed-parameters-in.html ...
When using Blueprint Nativization, the compilation will fail during packaging when using a ForEach loop or ToByte conversion with a custom enum in a TMap. Regression?: No This occurs in 4.18 ...
GrabHand Cursors appear as Hand (Index finger cursor) in a packaged project 4.20p5 CL# 4173640 4.21 CL# 4179764 ...
Due to the way we pick CrowdManagerClass at runtime (see UNavigationSystemV1's constructor) whatever is being set via project settings is ignored. ...
With a light function being used on a light and volumetric fog enabled if you move the camera around it will cause screen-space banding at the edges of the screen. Found in 4.19 CL# 4033788, 4.20 P ...
Application crashes when using nodes in Editor Scripting category in package. The reason is that the processing of the node in the Editor Scripiting category is surrounded by #if WITH_EDITOR. As ...
When updating Nav Collision on a static mesh, rebuilding paths in the level will not take the updates into account. The user has to update the static mesh in the level to see the updated collision ...
Default drag image appears to be offset when using a widget that is created just prior to clicking and dragging. The image starts in the top left and then slides towards the mouse. ...
Child Blueprints with instanced subobjects inherit changes made by the Parent Blueprint's instanced subobjects, regardless of what property they are assigned to. Tested in 4.18.3 (CL - 3832480), ...