Editor Crashes When Enabling Closed Loop on Spline in Blueprint

Tools - Oct 18, 2016

Editor is crashing when setting closed loop in the construction script of a blueprint. This did not occur in 4.12.5 following the same repro, this is a regression. ...

Actors simultaneously spawned in to different sublevels contain the same name

UE - Gameplay - Oct 18, 2016

Actors simultaneously spawned in to different sublevels contain the same name. This is not true if the actors are manually placed within each level. ...

Spawning Actor from existing Actor which has a procedural mesh causes crash.

UE - Gameplay - Oct 17, 2016

If SpawnActor is used with a class of an existing Actor that has a Procedural Mesh, the game will crash. ...

Duplicating actor in level clears some default values

UE - Gameplay - Blueprint - Oct 17, 2016

Duplicating actor in level clears some default values. This may be related to changing values within a referenced blueprint. ...

Logging in Shipping Builds on Android are not saving

UE - Platform - Mobile - Oct 17, 2016

Logs aren't being saved on Android devices, even when the source files are updated to reflect output logs. However, they were working in 4.12. iOS logs are showing up in shipping. ...

ActorPositionWS Material BP node can crash when used in Post Process material

UE - Graphics Features - Oct 17, 2016

The ActorPositionWS BP node calls GetActorWorldPosition() in HLSL which references Primitive.ActorWorldPosition. But GetActorWorldPosition() is not protected by an #if HAS_PRIMITIVE_UNIFORM_BUFFER ...

Ribbon Particles Ignores Rotation and Uses World Location When Enabling Local Space

UE - Graphics Features - Oct 17, 2016

When enabling local space in the required module the ribbon type data doesn't behave as expected. In the test project the two versions of a particle system have been set up one with local space enab ...

Reverting a material through source control on Mac causes the thumbnail to become distorted

Tools - Oct 17, 2016

The thumbnail on mac becomes distorted when the material is reverted through source control. This does not occur on windows and is not a regression. Opening the Material or right clicking on it ma ...

Extra Game Mode frames are rendered between Shots

UE - Anim - Sequencer - Oct 17, 2016

Extra Game Mode frames are rendered between Shots Regression: YES Worked: 4.13.1 CL:3142249 Broken: 4.14 Releases CL:3164219 ...