Editor is crashing when setting closed loop in the construction script of a blueprint. This did not occur in 4.12.5 following the same repro, this is a regression. ...
Actors simultaneously spawned in to different sublevels contain the same name. This is not true if the actors are manually placed within each level. ...
If SpawnActor is used with a class of an existing Actor that has a Procedural Mesh, the game will crash. ...
Duplicating actor in level clears some default values. This may be related to changing values within a referenced blueprint. ...
Logs aren't being saved on Android devices, even when the source files are updated to reflect output logs. However, they were working in 4.12. iOS logs are showing up in shipping. ...
The ActorPositionWS BP node calls GetActorWorldPosition() in HLSL which references Primitive.ActorWorldPosition. But GetActorWorldPosition() is not protected by an #if HAS_PRIMITIVE_UNIFORM_BUFFER ...
When enabling local space in the required module the ribbon type data doesn't behave as expected. In the test project the two versions of a particle system have been set up one with local space enab ...
The thumbnail on mac becomes distorted when the material is reverted through source control. This does not occur on windows and is not a regression. Opening the Material or right clicking on it ma ...
Extra Game Mode frames are rendered between Shots Regression: YES Worked: 4.13.1 CL:3142249 Broken: 4.14 Releases CL:3164219 ...