Docking tabs is inconsistent in Mac editor

UE - Platform - Apple - Oct 17, 2016

Its very difficult to dock tabs next to each other in mac editor and also the white zones flicker when a tab is dragged around the screen. This is a regression from 4.13.2 at CL 3157003 ...

Game mode override isn't working when rendering a Sequence

UE - Anim - Sequencer - Oct 17, 2016

Game mode override isn't working when rendering a Sequence Regression: YES Working: 4.14 Release CL:3164219 Broken 4.15 Dev-Sequencer CL:3164583 ...

Cannot render more than one shot in a Master Sequence

UE - Anim - Sequencer - Oct 17, 2016

Cannot render more than one shot in a Master Sequence Regression: YES Worked: 3164219 4.14 Releases Broken: 3164583 4.15 Dev-Sequencer ...

Crash occurs in UMG Animation after pressing "Home" key and RMB the timeline

UE - Anim - Sequencer - Oct 17, 2016

This was able to be reproduced 100%. I encountered this during a Regression pass. I was trying to give myself more working space and remembered that hitting "Home" focused the space in sequencer, so ...

Local Space With World Offset Module Not Working As Expected For Ribbon Particles

UE - Graphics Features - Oct 17, 2016

When a ribbon data particle emitter is set to use local space and has a world offset module applied, it will rotate in the opposite direction if the particle system is rotated in the scene. Additio ...

Level Lighting Quality Missing from World Settings

UE - Graphics Features - Oct 17, 2016

If you open the world settings, the level lighting quality is missing. This is a regression from 4.13.Note The setting was included in main CL 3149070 ...

Actor Components Tick Automatically with Auto Activate Set to False

UE - Gameplay - Oct 17, 2016

Actor Components with Auto Activate set to false are still ticking. If you activate the component on begin play, set a short delay, and then deactivate it, the ticking will stop, which is inconsis ...

FStreamableManager Unload doesn't unload asset hard references

UE - Gameplay - Oct 17, 2016

After calling Unload( ) on FStreamableManager, asset hard references are still valid and usable. ...

Material billboards cannot be scaled

UE - Graphics Features - Oct 17, 2016

Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...

Radial Impulse does not affect objects unless it can affect both center of mass and collision if center of mass is outside of collision

UE - Simulation - Physics - Oct 17, 2016

Firing a radial impulse does not affect an object whose center of mass is located outside of its' collision unless both the center and the collision are simultaneously affected by the same force. ...