Foliage radius does not affect other foliage assets

UE - World Creation - Worldbuilding Tools - Foliage - May 5, 2016

Setting the radius on a foliage asset does not prevent other foliage assets from being painted within that radius. Regression (no) issues (does) occur in 4.10.4 ...

Blueprint nativization fail with UE4.18

UE - Gameplay - Blueprint - Jan 10, 2018

Switching the Blueprint Nativization mode to inclusive along with un-checking Event Driven Loader will result in an error when trying to package the project. ...

Actor Enable Collision does not affect ISM

UE - Simulation - Physics - Nov 12, 2020

The problem was reported via UE Bug Submission. I was able to repro with their provided test project. ...

Scene Capture Cube not affected by bloom

UE - Virtual Production - Jun 17, 2021

SplineComponent - setting roll affects tangents

UE - Framework - Components - Jun 12, 2023

Licensee reports issue with setting roll on a spline component control point. ...

Synthetic benchmark is affected by Scalability Settings

UE - Rendering Architecture - RHI - Feb 19, 2025

Sumo Digital Ltd. has reported that the synthetic benchmark has skewed GPUIndex scores when changing graphics scalability settings (i.e. r.LumenScreenProbeGather.DownsampleFactor). They are currentl ...

[CrashReport] Assertion failed: TaskDataArray.Num() == Exporter->VolumetricLightmapTaskGuids.Num()

UE - Graphics Features - Lumen - Oct 2, 2017

This is a trending crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred, but at least two of the affected projects are being creat ...

Choosing sides appears to have no affect for forced feedback

UE - Gameplay - Mar 18, 2016

Choosing the side that is supposed to vibrate during forced feed back does not appear to have an effect. The same side vibrates regardless of selection ...

Snap Constraint to Bone affects rotation but not position

UE - Simulation - Physics - Jun 1, 2016

The Snap Constraint to Bone button seems to only rotate and change the limits on a constraint instead of also moving the constraint to the bone's location. ...

Animation retargeting adversely affects looping animations

OLD - Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...