World-locked stereo layers don't seem to be in the correct place when viewed in SteamVR. In 4.16, if you Subtracted the difference of VR origin location and world origin location and offset the pos ...
When a class contains a FRuntimeFloatCurve variable, compiling a blueprint of the class causes the editor to crash once a key has been added to the curve and selected Regression: Yes, the provided ...
Hovering the mouse cursor over the Invalidate node in Blueprints to get the hover text brings up the same text as the Is Valid node. ...
This is a low frequency but trending crash coming out of 4.18. User DescriptionsAttempting to open a copied/converted from 4.16.3 project on 4.18 preview 4. Problem arose after preview 3. Was able ...
This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 367 uint8* FObjectPropertyNode::GetV ...
This is a trending crash coming out of the 4.18 release. It has also been experienced internally by QA. User DescriptionsUEQA-Juliet Talcott - minimizing Source Context 352 // Eye rect is t ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context296 // make sure the brushes are re ...
This is a low frequency crash that has occurred since at least 4.14 User DescriptionsStarted with vulkan.. crashed immediately.Activated vulkan, and moved around. Only that.I imported a 3d model in ...
Creating a Sequence with an event track that calls SetPlaybackPosition to a time prior to the event key will cause a crash 100% of the time. This will occur even if the event is set up to only fire ...