Spawnable actors visible for one extra frame on cut between subsequences ...
Overridden custom functions have inputs locked when parent actor is set to different blueprint type. Regression (no) issue (does) occur in 4.12.5 ...
Using the Get Children Components node does not seem to be returning static mesh components that have simulate physics set to true. If simulate physics is disabled, the static mesh will be containe ...
Reparenting an actor component to an instanced static mesh component causes a crash. Found on //UE4/Dev-Blueprints CL-3122712 ...
4.13 Physics Asset graphics shown for swing settings in Physics Assets doesn't show for Z (blue) axis. Regression from 3039270 (4.12.5 Release), found in 3106830 (4.13 Release). ...
Audio spatialization no longer occurs when Non-Spatialized Radius is set above 0 in a sound actor (instance or in a sound cue). I could not reproduce this issue in UE4/Main. ...
Crash attempting to use a HapticFeedbackEffect_SoundWave with no sound set on it (i.e. a newly created one.) Found on: 4.13.1 Binary CL-3120228 //UE4/Release-4.13 CL-3123398 Similar to [Link Remo ...
While moving an Alembic Geometry Cache in the level using the transform widget the asset will begin to blur even when moving it slowly. This seems related to motion blur since setting the amount to ...
When using undo in the Sound Cue Editor to undo the looping check the editor switches focus to the output node and does not undo the looping check. ...
When importing an alembic skeletal mesh with an animation that changes the overall form of the object rather drastically it will be lit as if at the end of the animation. To view this you need to ha ...