Color and Opacity animation option does not play for Button component

UE - Editor - UI Systems - Aug 25, 2017

Color and Opacity animation option does not play for Button component, this occurs both in the Widget editor and during play. This issue is not a regression Versions Tested: 4.16.3 - CL: 3561208 - ...

'Show Only Selected' Option Hides Selected Group Actors

Tools - Dec 16, 2014

When attempting to isolate selected actors using the 'Show Only Selected' visibility option, grouped actors under this command will disappear and leave green spherical bounding wireframes indicating ...

Get array node will disconnect on restart if it's getting from an array variable of the same bp

UE - Gameplay - Blueprint - Jun 18, 2015

Get array node will disconnect on restart if it's getting from an array variable of the same bp. User Description: I have connected GET and Target, then saved and closed the editor. Then I created ...

Viewport camera teleports to past position on Alt + LMB + Drag after camera cut lock

UE - Anim - Sequencer - Apr 13, 2018

When you unlock the viewport from "Lock viewport to Camera Cuts" of a camera cut, tumbling the camera can teleport the view into the camera's previous(before entering the camera cut) position and tu ...

Switch on Gameplay Tag does not correctly register tag alterations in Standalone game

UE - Gameplay - Blueprint - Oct 5, 2015

Switch on Gameplay Tag does not acknowledge changes to Gameplay Tag variable in Standalone game. ...

New key value pairs added to a data table are not able to be found until the project is reloaded

UE - Gameplay - Dec 13, 2019

Adding a new key to a dataTable deriving from c++ will not be found until the entire project is reloaded. Download link to test project: https://github.com/sorkNasrk/testbug ...

HDR values are not updating in Pixel Inspector

Tools - Jan 5, 2017

HDR setting in the Pixel Inspector does not update with the color you hover over. The color bar should update similar to Final Color settings and value of Luminance setting should update as well. ...

Editable text boxes (UMG) are displying the incorrect character when packaging to HTML5

UE - Platform - Mobile - Feb 10, 2015

When you add a editable text box to a project via UMG and package and deploy that project for HTML5, The Text box will show invalid characters when certain keys are pressed. I have attached a photo ...

Using shortcut to find actor reference in level blueprint opens additional eventgraph windows in level blueprint editor

UE - Gameplay - Blueprint - Feb 24, 2016

Using shortcut to find actor reference in level blueprint opens additional Eventgraph windows in level blueprint editor despite the event graph containing the reference being open already. ...

Substrate- black outline appears when using sharp contrast mask to blend slabs

UE - Graphics Features - Oct 4, 2024

Substrate materials have a thin border of black pixels between slabs. These lines can be made more apparent by changing the Diffuse Albedo color of the two slabs to pure white. This will remove the ...