When running GenerateProjectFiles.command on Mac from a folder with a space in the nam, the folder structure is read incorrectly. This leads to the .command file failing when trying to set up Mono ...
The editor crashes changing from mesh paint mode to another mode if the user has changed the material of an "Add Static Mesh Component" or "Add Spline Mesh Component" in a BP and compiled while in m ...
Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...
KevinR: Make sure you are using Temporal AA (TXAA), and I was using SteamVR/Vive With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the righ ...
If a DataTable is created in the Editor based on a struct that contains an array of a second struct, and a change is made in the second struct, any existing data values that have been entered into t ...
The if/else statement that defines GetLocalizationTargetByName has the same code in both the if portion and else portion. This means that the same code is executed regardless of the evaluation of t ...
When streaming levels where one level has a partial name of another level, the incorrect level will be found and streamed rather than the desired level. Ex: When attempting to stream a level named ...
nativizing structs containing default class values appears to cause packaging to fail ...
Compiling a blueprint successfully displays no information in the Compiler Results window. However, if there are any errors, these will show up. This does not occur in 4.11.2 or 4.12.5. This is a ...
Nodes disappear when adding new pins if they are mostly off screen. This appears to happen most often with really tall nodes. ...