Change FMacPlatformProcess::ExecProcess to read from pipe while the process is running

UE - Platform - Apple - Nov 27, 2015

We think that the reason users are having problems with svn on mac is that the platform implementation of ExecProcess waits until the process has shut down before any data is read off the pipe. This ...

Detail Customizations don't work with editinline

Tools - Nov 25, 2015

Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...

Vehicle wheels ignore collision settings of vehicle in vehicle template

UE - Simulation - Physics - Nov 25, 2015

In the vehicle template, vehicle wheels ignore collision settings of the vehicle when they are set to custom and altered. ...

Crash when using "Set Key Time" on an animation key in UMG

UE - Anim - Sequencer - Nov 25, 2015

If the user right clicks a key in the animation timeline in UMG and uses "Set key time" the editor will crash. [Link Removed] ...

Can't click 3D widget components in mobile preview

UE - Editor - UI Systems - Nov 25, 2015

When using mobile preview users cannot click on widgets such as buttons if they are placed in 3D widgets ...

UMG text does not update text when loading save game in real time

UE - Editor - UI Systems - Localization - Nov 25, 2015

If a project is utilizing load/save game features and attempts to print that load/save game's text information to a text box in UMG, the text box will not update in real time. ...

AssetImportData does not get deserialized on a UTexture when loaded as part of a streaming level

UE - Foundation - Core - Nov 25, 2015

The repro case is to create a material with a texture (texture T), apply it to some object, like a basic cube. Save out this level, level A. Create a new level, and add level A as a sublevel, and sa ...

Validate on import that clothing assets only have 4 weights per vert

UE - Simulation - Physics - Character - Nov 25, 2015

There are issues if a user imports a clothing asset with >4 weights per vert, we should warn on this on import. ...

Maya Generated FBX Files Fail to Import Properly into UE 4.10

Tools - Nov 24, 2015

The same animation FBX file generated from Maya will import correctly into UE4.9 but incorrectly into UE4.10. Moreover, if you generate an FBX from the animation that was successfully imported from ...

JSON seems to break commandline in automation framework commandlines.

UE - Automation Test - Nov 24, 2015

Complex tests whose commandlines are created with JSON seem to be ignored by the automation framework. ...