Dataless Mutable: Cloth Simulation Not Working With Skeletal Mesh Parameter Node?

UE - Anim - Mutable - Nov 25, 2025

Testing the new dataless Mutable workflow in Unreal Engine 5.7. When replacing the old Skeletal Mesh node with the new Skeletal Mesh Parameter node, the cloth simulation stops working. ...

Enabling the ScriptableToolsFramework plugin causes compile errors in shipping configurations

UE - Graphics Tools - Modeling Tools - Nov 25, 2025

Enabling the ScriptableToolsFramework plugin causes compile errors in shipping configurations. This also applies to any plugins which depend on it, such as the ScriptableToolsEditorMode plugin. Thi ...

IKeyArea::CreateCurveEditorModel is not adding custom property channel name.

UE - Anim - Sequencer - Nov 25, 2025

When you have a custom float channel and run the above, It works great if it's a regular 'MovieScene3DTransformSection' : LogPython: [ {channel_name: "Location.Y", section: "/Script/MovieSceneTrack ...

Mutable Ignores State of Modular Game Features

UE - Anim - Mutable - Nov 25, 2025

I’m encountering an issue when working with Mutable/Customizable Objects in combination with Modular Gameplay Features (MGF). Expected: Child Customizable Objects that are located inside a disable ...

Landscape visualizers don't work on nanite landscape

UE - Graphics Tools - Terrain - Nov 24, 2025

Landscape visualizers do not work on Nanite Landscapes. Also tested in //UE5/Main/, CL: 48569009 The licensee has provided a patch file with a potential fix. ...

UE5.7 InterchangeGenericAssetPipeline -> MaterialPipeline are not using parent material for material creation on import, was working in UE5.6

UE - Editor - Content Pipeline - Import and Export - Nov 24, 2025

Hi there, It feels like a bug that the interchange generic pipeline is not using user-selected parent material for asset import, since it was working back in UE5.6 then we upgrade the engine to 5.7 ...

Crash when saving after resetting Instanced array element via Property Matrix on placed actors

UE - Editor - Workflow Systems - Nov 21, 2025

When an Actor Component contains an Instanced UObject array marked EditDefaultsOnly, adding a new element to the Blueprint defaults correctly updates the Blueprint and its own Property Matrix. Howev ...

[AI] Unable to bind to parameter properties when using a Soft Object Reference

UE - AI - StateTree - Nov 21, 2025

Global parameters disappear from the binding list when a soft object reference is present. Pulling up the binding menu shows nothing for Parameters when there are only object references in the ST as ...

Placed render targets are not initialized properly in D3D12

UE - Rendering - Architecture - RHI - Nov 21, 2025

same PhysicsAsset refresh multi times when modify multi SkeletalBodySetup properties in same PhysAsset

UE - Simulation - Gameplay - Nov 20, 2025

USkeletalBodySetup::PostEditChangeProperty will call OwningPhysAsset->RefreshPhysicsAssetChange(), if I modify many SkeletalBodySetup properties in same PhysAsset, will cause call OwningPhysAsset-> ...