When a collection is named NUL, it will appear in the editor but does not get saved when the editor shuts down. When the project is restarted, the NUL collection is removed. ...
When a collection is created, naming the colleciton AUX causes the editor to lock up, requiring a force close from the task manager. Note: Naming the collection something else and then renaming it ...
Instanced Static Mesh components update incorrectly in Standalone and Packaged game. When hit, all of the instanced static mesh components will snap to a singular location instead of each individual ...
Spring Arm rotation only prints Yaw after 4.17 conversion. In 4.16 it would print the Yaw, Pitch, and Rotation as expected. The spring arm by itself prints the rotation correctly but once a camera ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: SIGSEGV: invalid attempt to write ...
The play area is offset in game from the player start. In previous version the play area would be centered on the player start area. Now the player spawn exactly on the player start and the bounds a ...
I traced through the callstack and it looks like the problem is as follows:in order for the BP function to compile, its enum parameter must be uint8, because that is the only type supported by BP fu ...
LOD Build Scale set higher than 1 will cause a merged actor to increase to that scale when created. It seems to be using the LOD Build Scale to double in size on actor merge. This is a regression: ...
Physics Substepping doesn't have the same effect from 4.15 to 4.16. In 4.16+ the ponytail in the provided project will have a jitter effect even with substepping enabled. This is a regression: Work ...
Doesn't occur for point lights only spot lights ...