Deleting foliage actor from foliage menu removes actors from level viewport, but does not remove them from PIE until editor is restarted. Regression (no) issue (does) occur in 4.11.2 ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Result == FPrope ...
Listen Server Character Movement appears to have no Interpolation causing the character's movement to appear choppy ...
When adding a C++ component based off Camera Component to the vehicle BP in the C++ Vehicle template, the code will fail to compile. Error message: D:\Epic Games\4.11\Engine\Source\Runtime\Engine ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: GIsHotReload [Link Removed] [Line: 564] Source Context: 103 ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
The GetOverlappingComponents node isn't working correctly on mobile devices. It seems like it may only not be registering components that are spawned at runtime, as it does change the number of over ...
When using a lower value for Static Level Lighting Scale in the World Settings under Lightmass the blending of the area lights is not blended together for a smooth emissive look. Instead, there are ...
Function parameters do not appear to pass the correct information after updating from 4.11.2 ...
Attempting to connect to perforce as the source control provider, the editor is crashing with listed callstack. ...