Actor attached to other actor in LevelInstance has very large bounds

UE - World Creation - Worldbuilding Tools - Level Instances - May 26, 2023

Attached actors do not return to LevelInstance space at the end of LevelInstance editing, and bounds contains level instance offset location. This results in huge bounds. My workaround is:  void FL ...

Combo triggers do not fire the "Completed" event

UE - Gameplay - Input - May 25, 2023

FTabManager::FindPotentiallyClosedTab Crash Due to Invalid Array Indexing

UE - Editor - Workflow Systems - May 25, 2023

As you can see from the above callstack it appears that calling RestoreArea can call FindPotentiallyClosedTab again higher in the stack, which can Remove() an entry from CollapsedDockAreas- this cau ...

Camera Position Node in Light Function Materials does not function once applied to a light

UE - Rendering Architecture - Materials - May 25, 2023

In the material editor, the preview will change with the camera position. Similar to [Link Removed] though the light will still emit when applied. Investigating Regression info ...

GeometryCollectionComponent take +1 frame to be marked as dirty

UE - Simulation - Physics - May 25, 2023

Debugging the code I have been able to verify that in GeometryCollectionComponent.cpp line:2318, the if condition happens every two frames. I think DynamicCollection is not setting all the frames a ...

Crash when widget is replaced and no longer valid

UE - Anim - Sequencer - May 25, 2023

GPU crash when using RVT BaseColor/Normal/Roughness format

UE - Rendering Architecture - May 24, 2023

When using an RVT with BaseColor/Normal/Roughness format on DX12 with a GPU that supports Tier2, a GPU crash may be seen. ...

DumpShaderAsm function fails to load compiler DLL and does not output disassemble code

UE - Rendering Architecture - May 24, 2023

This is a path specification problem, so if the correct path is given, the DLL will load correctly.static void DumpShaderAsm(FString& String, const D3D12_SHADER_BYTECODE& Shader) { #if D3D12RHI_US ...

Wrong shadows in VirtualTextures after rotations

UE - Rendering Architecture - May 23, 2023

Conditional Gameplay Effect triggers a breakpoint in a networked client

UE - Gameplay - Gameplay Ability System - May 23, 2023

It seems to be related to the removal tag requirements of the GE_Test1_2 gameplay effect, which does work but still gives the pending removes error. ...