"motion controller component" visualization gets too big/small when world to meters scale changes

UE - Platform - XR - Apr 26, 2018

"motion controller component" visualization gets too big/small when world to meters scale changes. The controllers should always look the same as they do in your hands, so we should scale the meshe ...

Cannot change collision presets for static mesh instances in the level

UE - Gameplay - Blueprint Editor - Apr 26, 2018

The presets for collision in a static mesh component cannot be changed on an instance by instance basis in the level. The settings are grayed out and unavailable to the user. ...

Crash with package version with SetActorLabel.

UE - Foundation - Core - Cooker - Apr 25, 2018

Since SetActorLabel does not correspond to packages, cook wants errors or warnings. ...

No Dynamic Shadows From Stationary Lights in Forward Shading Without Building Lighting

UE - Graphics Features - Apr 24, 2018

I've observed this issue in 4.18.3 and 4.19.1. Per Licensee: So we've spotted an issue that I wanted to put on your radar with dynamic shadowed stationary lights + r.ForwardShading=1 What we're s ...

[Rhino Materials] Transparency map is replaced after imported from Rhino into UE4

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 24, 2018

Client has slight jitter when placed on a slow moving object

UE - Networking - Apr 23, 2018

Client has slight jitter when placed on a slow moving object ...

Parent Construction Script executes on child when disconnected

UE - Gameplay - Blueprint - Apr 23, 2018

If you create an Actor with Construction Script logic and create a child based on that Actor the Parent Construction Script is being executed even after disconnecting the node. ...

Crash When server traveling from one level and then back again after calling a multiclass event (using Play as Listen Server)

UE - Gameplay - Blueprint - Apr 20, 2018

A crash occurs when switching back and forth between levels when using seamless travel. This happens if a multicast was called and if it contains a member variable. ...