[AI] Investigate checking if Owner is an AIController in EnvQueryTest_Pathfinding to get default NavQueryFilter

UE - AI - EQS - Nov 7, 2022

BTTask_MoveTo and EnvQueryTest_Pathfinding don't use the same pattern to obtain the NavigationFilter to be used if the filter is not set. The BTTask_MoveTo uses the controllers GetDefaultNavigationF ...

The == and != symbols of the 'Not Equal(Enum)' and 'Equal(Enum)' are obscured

UE - Gameplay - Blueprint Editor - Nov 7, 2022

This is not a regression this has existed since as early as 2015(seen screenshot: [Link Removed]). Tested in //UE4/Release-4.27 CL18319896, and //UE5/Release-5.0 CL20979098 As user reported the == ...

[UDN] Static array of UObject pointers gives x3004 error in Material Editor.

UE - Rendering Architecture - Materials - Nov 7, 2022

Ctrl key Transform Sensitivity Control Conflicts with RMB Viewport Controls

UE - Editor - Workflow Systems - Nov 3, 2022

When you hold down Ctrl key in the viewport set to Perspective mode, you can transform the selected actor(s) without having to actually click the transform gizmo. So Ctrl+LMB transforms on the X axi ...

Nanite Meshes appear to glow with Skylight stationary mobility

UE - Graphics Features - Lumen - Oct 31, 2022

[Image Removed][Image Removed] ...

Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function

UE - Gameplay - Blueprint - Oct 26, 2022

This is not a regression tested in //UE5/Release-5.0 CL22491701 Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function ...

Tools>Debug>Modules button may not appear

UE - Editor - Workflow Systems - Oct 26, 2022

This is due to Plugin loading order. If the EditorDebugTool plugin is loaded before *SourceCodeAccess( in exsample : VisualStudioSourceCodeAccess ) plugin is loaded, CanShowModulesTab() returns fals ...

Crash when changing an actor's variable type from vector to transform

UE - Framework - LWC - Oct 25, 2022

It looks like this is some fallout from CL 19405683. If we change a variable from vector to transform, it'll pass this check:if(Tag.StructName == NAME_Transform) {     Struct->SerializeTaggedProp ...

Python crash the engine at exit.

UE - Editor - Workflow Systems - Oct 25, 2022

A UDN reported various crashes at exit in the embedded Python library. I was able to repro the issue in Release-5.1 and trace it back at the point where python runs its garbage collection in Py_Fina ...