Screen Space Reflections not showing in Panoramic Capture

UE - Graphics Features - Sep 10, 2020

Reflections not showing in Panoramic Capture images. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), and 4.23.1(CL 9631420).  ...

Array index out of range with StopTree

UE - AI - Mar 26, 2019

Crashes when exiting PIE while executing multiple async tasks. By explicitly executing EndTask and FinishAbort of RecieveAbort, this caused by performing out-of-range in array access to InstanceStac ...

Performance hitch from RemoveGeometryCache flushing the render thread

UE - Editor - Content Pipeline - Alembic - Jun 12, 2025

FGeometryCacheStreamingManager::RemoveGeometryCache calls FlushRenderingCommands which shows up as a hitch when profiling. [Link Removed] Ideally the flush added in CL#23782411 to fix a rare deadl ...

Editor becomes unresponsive/freezes when a Geometry Collection is destroyed by a Hit Event while simulating

UE - Simulation - Core - Apr 19, 2023

This is a regression. Tested in //UE5/Release-5.1 CL23901901 When a geometry collection is destroyed by an On Hit event the editor becomes unresponsive and never recovers. No crash is generated. ...

Surface Material's AO will show through a Decal when static lighting is disabled

UE - Rendering Architecture - Materials - May 31, 2023

A surface's Ambient Occlusion will appear through a decal when static lighting is disabled in project settings. Regression tested against //UE5/Release-5.0 CL 20979098 //UE5/Release-5.1 CL 23901901 ...

ISM Component in an instanced BP does not take into account changes to NumCustomDataFloats from the BP class

UE - Graphics Features - Sep 16, 2022

PerInstanceSMCustomData is bulk serialized and doesn't get changed on the BP instance when changing NumCustomDataFloats, possibly causing out of bounds array access leading to a crash. Possible sol ...

values for pinch input produce very different results for same area on android device

UE - Platform - Mobile - Oct 13, 2017

Values for pinch input produce very different results for the same area on an android device. values can range from 0 to 1, or end up in the thousands, despite the pinch distance being the same. It ...

SetCollisionProfileName and SetCollisionEnabled aren't working in Construction Script

UE - Simulation - Physics - Dec 5, 2019

This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...

Adjusting slider in Blend Space Animation causes editor to Crash

OLD - Anim - Oct 28, 2014

UPDATE: Date: 2/5/2015 Likely an instance of the same crash: [Link Removed] CrashReporter Bugg (Crash List): [Link Removed] When updating a project from UE4.4.3 to UE4.5.1 editor crashes when adju ...

Unable to Expand the Class Dialog Menu on Mac when Creating New Blueprint Class

UE - Platform - Apple - Apr 24, 2015

Unable to reproduce internally. The user is unable to expand the class dialog menu when creating a new blueprint class on his Mac. He provides a video showing the issue he is experiencing in 4.7.5 ...