Unpossessing Network Character while Movement RPCs are in Flight could Leave Client and Server in Different States

UE - Gameplay - Player Movement - Mar 21, 2016

Unpossessing a character while the client has unacknowledged RPCs in flight can leave the client character in a different state than on the server. The example given was a crouch request on the clie ...

Character actors incorrectly collide with moving actors while jumping

UE - Gameplay - Mar 21, 2016

Character will incorrectly slip through actors that are moving while the character is jumping. ...

All open assets close when referenced item deleted

UE - Editor - UI Systems - Slate - Mar 21, 2016

If you delete an asset that is referenced by another asset, all your current open asset windows (ie. blueprints, animations, meshes, etc.) will close, even if they aren't referencing that asset. ...

Hot reload breaks code based struct array used in blueprints

UE - Gameplay - Blueprint - Mar 21, 2016

When an array of a struct, defined in code, is used in a blueprint, preforming a hot reload after making changes to the class with the struct will cause the blueprint nodes relating to the struct be ...

Non-overridden BP update for Animation Blueprints not Calling Parent Function.

OLD - Anim - Mar 21, 2016

User in the linked UDN reports that the parent BP update was not being called in an animation blueprint unless they hooked up the parent call. By default this call is greyed out in the graph and sh ...

Incorrectly displayed LOD VertexColor until Paint Mode is Selected

Tools - Mar 18, 2016

It seems that the attachment project's assets are Incorrectly displayed regarding LOD VertexColor until paint mode is selected. I attached the movie to explain this problem by licensee. Near LOD0 s ...

Blueprint Notifies do not Show up in Personas Add Notify menu if the C++ Class they Inherit off is Marked as Abstract

OLD - Anim - Mar 18, 2016

Blueprint notifies do not show up in Personas Add Notify menu if the c++ class they inherit off is marked as abstract This is because the list of valid notify classes we cache is filtered by the Ab ...

Cannot Preview a Node in a UI Material

UE - Rendering Architecture - Materials - Mar 18, 2016

Previewing a Node in a UI Material will not show anything, or will remain showing what is placed in Final Color. This issue appears to be fixed in Dev-Main as of CL-2914624. ...