Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...
Attempting to package the Multiplayer Shootout example results in an error and the packaging attempt fails. The error can be found in the attached log. Regression?: No This occurred in 4.18 and 4.1 ...
If "Use Relative Fixed Bounding Box" is disabled, level bounds will be incorrectly calculated. This seems to be similar to [Link Removed]. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4233 ...
Having a custom event with an empty Soft Class Reference as an input causes packaging to fail if nativization is enabled as the event nativizes with a const TSoftClassPtr<>& and the compiler cannot ...
When renaming or moving a map with a landscape in it this will fail and an error prompt will appear. ...
Player/Visibility Collision doesn't work with InstancedStaticMesh or HierarchiInstancedStaticMesh components. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4221482 ...
There are no dynamic shadows on translucent materials in the "iOS Preview" for the preview rendering level. Working as intended in 4.16 CL# 3561208, 4.17 CL# 3658906, and 4.18 CL# 3832480. Found i ...
What happens is eye adaptation may sample outside view rect, and end up with NaN in eye adaptation buffer, that effectively stays there forever, generating black screen. ...
Licensee seems to add a Toggle track by default when adding ParticleSystem to the sequencer.Correct toggle track image.[Link Removed] ...
When the scale of a mesh is changed on the Server, the collision change of that mesh is not replicated properly to clients, resulting in the collision being different between the server and client. ...