Editor crashes when landscape visibility tool is used on landscape. Frequency: 2/2 Crash Reporter: [Link Removed] ...
If a the "Create Widget" node is called with an event tick and is uses a self reference (for the target player) inside the player controller it will make it so that the Player Controller blueprint c ...
TargetArray nodes are reported as invalid if played in Standalone mode and the blueprints they are contained in are not rendered. Playing in PIE however works correctly and all blueprints are rende ...
If an actor's Simulate Physics and ActorLocation/Rotation properties are set in code the editor will crash immediately upon launch / debug in VS. ...
If a Blueprint event graph contains a Begin Play node that connects to a call to the parent function, the functionality present in the Blueprint Begin Play segment is run before the parent Begin Pla ...
When opening materials, textures and meshes the tab that opens will randomly either dock to the main editor window or open as its own window. User's video highlights inconsistency. ...
After creating a Scene Component code class and an Actor code class, creating a reference to the SceneComponent in the Actor class constructor will cause a crash on hot reload in the editor. ...
Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...
After setting a replicated variable to true on the Server the Clients still show the variable as being set to false. ...
Packaged projects in 4.7 preview 8 are significantly larger than the same projects in 4.6. Packaged projects for comparison: \\epicgames.net\root\contractors\Tim.Lincoln\Packaged Projects ...