This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...
This issue occurs when streaming levels including reflection captures are displayed with delay. When it finishes loading assets, reflection capture textures are uploaded to the GPU. Then the leve ...
The Asset Audit window uses the content browser to display information about both real assets and fake assets like chunk definitions. When you hit the Add Chunks button, it adds several fake assets ...
Context: Some ActorComponents can schedule end-of-frame work which UWorld executes later in the frame in UWorld::SendAllEndOfFrameUpdates(). By-design it appears that it's not allowed to schedule mo ...
This is a common crash that has occurred since at least 4.17. Based on the user comment below, this may be a VR issue (unconfirmed) User Descriptionsit seems to me UKismetMaterialLibrary::SetVector ...
The cause was that the information remained in Rows Disabled of Track even though it returned to one Track by the delete operation from the state where there was a child Track of multiple rows. As ...
This is a trending crash in the 4.17 release. Update: also trending in the 4.18 release User DescriptionsImporting new charactertogled lighting modes on shadersChanging attriubtes on a materialWa ...
When adding a new C++ class to a project via the editor's interface, Visual Studio is opened but it ends up opening more than is necessary. Firstly, Visual Studio is opened without focus on the two ...
This is a trending crash in 4.18.0. One case of this callstack occurred in 4.17.1, but then numerous have occurred in 4.18. Users have not provided any descriptions of their actions when the crash ...
When you package a project via the editor, it updates the ProjectPackagingSettings to set the StagingDirectory to the specific one chosen by the user. However, it saves this path as an absolute path ...