AutoLOD changes the static meshes LOD at different distances in VR Packages and Previews than in Editor

UE - Platform - XR - Jul 30, 2020

Packaged VR Projects and VR Previews change the LOD at a closer distance than in editor. ...

Crash occurs when disabling Show > Static Mesh in the Viewport while using Vulkan

UE - Rendering Architecture - RHI - Oct 20, 2022

This is a regression. Tested in: //UE5/Release-5.0 CL 20979098 - Crash did not occur. Crash occurs when disabling Show > Static Mesh in the Viewport while using Vulkan. ...

Actor Component properties can become "linked" across multiple Blueprints after a hot reload

UE - Gameplay - Components - Dec 3, 2018

If code in an Actor Component class is changed (eg. a new UPROPERTY is added) and a hot reload is performed to implement the changes, the properties in the component can become linked across any Blu ...

Ragdoll replication on server side is not replicated correctly on client

UE - Networking - Dec 2, 2014

Ragdoll replication on server side is not replicated correctly on client. The client will see the server players ragdoll dissappear and reappear at the 0,0,0 origin point. AnswerHub Posts: https: ...

Properties not serialized when moving actor/component depending on unrelated specifiers

UE - Gameplay - Blueprint - Sep 25, 2023

When an actor is moved on the level editor viewport, it is reconstructed along with its components, which at first makes their properties reset to their default state. Thankfully, this does not happ ...

Async Physics incorrectly interpolates when multiple physics ticks pass

UE - Simulation - Physics - Solver - May 28, 2024

If a user set the transform of a Body from the game thread and physics is running multiple async ticks perf game tick, the transforms might be being calculated incorrectly. ...

Control Rig settings are not retained between editor sessions or carried into deployed game

UE - Anim - Rigging - Control Rig - Jun 10, 2020

Control Rig settings are not retained between editor sessions or carried into deployed game ...

ZenGarden or project with MSAA enabled crashes on iPhone 6 and 6+

UE - Platform - Mobile - Jul 19, 2017

Zen Garden crashes on the iPhone 6+ before anything appears onscreen. Occurred on: iPhone 6+ on 10.3.2 Didn't occur on: iPhone 6S on 10.3.2 ...

Race condition in full builds of UE4 engine source

UE - Foundation - Cpp Tools - UnrealBuildTool - Sep 26, 2019

This is a race condition caused by how "Clean.bat", a batch file used during rebuilds, tries to manually rebuild the UnrealBuildTool project when it runs. This causes a spam of UnrealBuildTool build ...

Compilation error when using Particle SubUV in Niagara Mesh Particles with Raytracing enabled.

UE - Niagara - Oct 12, 2021

The licensee has shared the following workaround for modifying NiagaraMeshVertexFactory.ush. struct FVertexFactoryInterpolantsVSToPS { TANGENTTOWORLD_INTERPOLATOR_BLOCK #if USE_PARTICLE_SUBU ...