[CrashReport] libobjc.A.dylib!<Unknown> SEGV_NOOP at 0x0

UE - Platform - Apple - Aug 3, 2015

User crashes at "Loading 83%" *See also attached Mac Crash Log. [Link Removed]Launched UE, it crashed upon launch.Ok, a file i wanted to delete, and it just crashed the whole program. Thx.Started e ...

The "IsHeadMountedDisplayEnabled" node always returns true if an oculus was detected when the project is opened

UE - Platform - XR - Aug 3, 2015

If the user has the oculus plugged in and turned on when they start up their project the "Is Head Mounted Display Enabled" node will always return true in PIE, even if the oculus is turned off. ...

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled

UE - Networking - Aug 3, 2015

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled. Does NOT occur in packaged projects. Test project included. Set Use Single Process to false in E ...

Custom Enums break blueprints on hot reload

UE - Gameplay - Blueprint - Aug 3, 2015

If a custom code based enum is used inside a blueprint, doing a hot reload will break the nodes by assuming they are of a type other than enum. ...

Adding a node or variable to a component referenced by another actor crashes editor

UE - Gameplay - Blueprint - Aug 3, 2015

If compile is pressed after adding a variable or node to a blueprint component that has a variable referenced within another blueprint actor, the editor immediately crashes. Frequency: 1/1 Crashr ...

Line thickness is always one when using the "Draw Line" node

UE - Editor - UI Systems - Aug 3, 2015

When using the Draw line node the line thickness will not change. The value appears to always be equal to 1. ...

Comments on the final material input node are erased when opening material again

UE - Rendering Architecture - Materials - Aug 3, 2015

Comments on the final material input node will be erased when closing and reopening the material. ...

Skeletal mesh with SetTickableWhenPaused causes crash on pause

UE - Gameplay - Jul 31, 2015

If a skeletal mesh component is has SetTickableWhenPaused set to true then the editor will crash when the game is paused. This happens when set in blueprint or code. ...

BP structures added as local variables do not retain default values

UE - Gameplay - Blueprint - Jul 31, 2015

Adding a BP structure as a local variable to a function in a UMG widget graph will display the correct default values in the editor, but zero out to per-element defaults at run time. Update: Other ...

Pressing "+" element in landscape grass type asset crashes editor

UE - LD & Modeling - Terrain - Landscape - Jul 31, 2015

Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...