Copied timeline nodes triggers an Android crash and a black screen on the iOS devices. ...
If the user has turned on the cursor trail for their computer and then opens up the puzzle template the cursor will sometimes disappear after moving the mouse around on the screen (The pointer disap ...
The input binding "Any Key", which was added in 4.9, does not respond to any key presses. Regression?: No: This feature did not exist before 4.9 ...
.uplugin files define module dependencies, and if new modules are added, the Makefile needs to be regenerated. --Mike ...
The viewport focus does not return false when the mouse leaves the screen and clicks somewhere else. ...
A Redistribute file for VS 2015 is needed to build lightmass, but this is not currently included with the engine. If a user does not have VS 2015 installed, lightmass will fail with this error: Un ...
In the attached project, you'll find the NewChar_AnimBP. In the state machine, there is a "NotBoolean" node in the JumpingToFallingLoop transition that appears to be broken. At first, the NotBoo ...
Physics actor attached during runtime doesn't have proper collision User Description: It seems that the "Weld Simulated Bodies" option on the AttachToActor function (same with AttachActorToActor) ...
Using a FOV other than 90 with Cast Modulated Shadows seems to cause a black screen and weird FOV issues on an iOS device, in 4.9.2. If the camera has FOV=90, it works fine on the iOS device. If th ...
FPathFindingQuery seems to be best candidate ...