Contains array does not recognize compatible elements after reopening editor

UE - Gameplay - Blueprint - Jul 1, 2015

Array Contains node does not recognize compatible elements after saving and restarting the editor. ...

Spawn actor of class does not work in packaged game

UE - Gameplay - Blueprint - Jul 1, 2015

Spawn actor from class does not work when playing in a packaged game. ...

Procedural / Custom Mesh Components will not render in Custom Depth

UE - Gameplay - Jul 1, 2015

A Custom Mesh Component or Procedural Mesh Component will not render in Custom Depth even though set to Render in Custom Depth is set to true. Also reproduced in Main Promotable-CL-2605107 Bluepri ...

UMG Tooltips are tiny and unreadable

UE - Editor - UI Systems - Jul 1, 2015

When hovering over tooltips, the windows pop up at a very small, unreadable size. ...

Crash occurred moving folder while connected to source control

Tools - Jul 1, 2015

I went to move our SpeedTree test assets to a new location and after selecting checkout editor crashed I've been unable to reproduce this crash, but looking on crash reporter several users have hit ...

Plane constraints are stuck even when constrain to plane is turned off

UE - Gameplay - Blueprint - Jul 1, 2015

Pawn Movements can be restricted to a specific plain, even if the planar constraints are turned off. ...

Editor crashes on compile with no warning when trying to access information from a "Slot as Canvas Slot" node on tick that has not been set yet by begin play

UE - Editor - UI Systems - Jul 1, 2015

If a user creates a widget variable that is set on begin play and then tries to get information from that widget via the "Slot as Canvas Slot" node on tick the editor will crash. This appears to hap ...

Paper2D JSON files are being imported as Data Tables

Tools - Jul 1, 2015

Since Data Tables were changed to allow importing from JSON files, this has stopped the Paper2D importers from working. We need the Data Table import to be lower priority than anything else to allo ...

Collisions doesn't work at BeginPlay against Instanced Meshes if their Mobility is Static

UE - Simulation - Physics - Jul 1, 2015

User reports that in 4.8 in some cases bodies for Static-mobility ISMC instances are not yet initialized when BeginPlay is called. It seems like deferred creation for level streaming should be com ...

Game Controller Input affects editor input fields

Tools - Jun 30, 2015

The joystick on a game controller input will take focus away from what you're working on if the joystick is moved or set in an odd position. ...