called custom functions do not update parameter names upon compile, must be replaced

UE - Gameplay - Blueprint - Apr 21, 2015

Parameter names do not update on custom functions that are already called in event graph after compiling blueprint. ...

Destroy Component inside of a actor blueprint component does not trigger if target is "self"

UE - Gameplay - Blueprint - Mar 18, 2015

If a "Destroy Component" has a target of self within a blueprint component, the "Destroy Component" node will not trigger. ...

Fail to compile with Added AIController class

UE - Foundation - Core - Jan 14, 2015

User fails to compile code template after adding AIController code to project. Regression: Not a regression happens in 4.6.1 CL-2386410 Setting up Mono Building MyProjectEditor... Compiling game m ...

Collapse to Function creates a return node that cannot be deleted

UE - Gameplay - Blueprint - Jan 15, 2015

Collapse to Function creates a ReturnNode that cannot be deleted. When creating a new Function, the ReturnNode is not mandated like this, so this seems inconsistent. Included is a screenshot of thi ...

Mesh Particle Collision does not occur when placed in Destructible Meshes

UE - Simulation - Physics - Destruction - Dec 23, 2014

Mesh Type Particles with Collision on World Static and Destructibles will not keep collision when placed into the Effects slot of a Destructible Mesh. ...

Crash when re-importing alembic cache file several times

UE - Graphics Features - Aug 3, 2016

This didn't seem to have any relation to settings used within the importer, but just in case, I was using Static Mesh Import Type, Per Frame Sampling Type, Merge Meshes and Propagate Matrix Transfor ...

Changing the Resolution scale in Engine scalability can cause actors to be offset when ejected from the player controller

UE - Graphics Features - Nov 30, 2015

If the user turns down the Resolution scale, plays in editor, and then ejects from the currently controlled pawn The actors in the scene will be hard to click on because they appear to be offset fro ...

Default name 'None' for TextureSampleParameter2D blocks overriding in the material instance.

Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance. ...

Niagara: Losing focus when editor is open

UE - Anim - Sequencer - Apr 5, 2019

Reported by a user from Reflector. ...

UIScaleCurve float-point value in BaseEngine.ini lacks precision

UE - Editor - UI Systems - Slate - Jun 4, 2020

The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...