User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...
When deleting an Anim Notifiy in the Notify timeline, if an instance of that Anim Notify exists to the left of the selected one, it will be deleted instead. If numerous instances exist to the left ...
If there is a 3D widget in the level when a player is added via split screen, the editor will crash. ...
Edit: Fatal error: [Link Removed] [Line: 1467] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend! With VF=FLocalVertexFactory, Platf ...
Editor crashes when a custom event node is called as a function within a different blueprint in a separate function, then copied and pasted into the event graph of the second blueprint, the executio ...
Edit: Looks like failing to read the DDC when compiling global shaders User is getting a crash when they are attempting to open a copy of their project from version 4.4.3. Attached CrashLogs, DXd ...
Lighting Builds seemingly successfully but produces a Map Check Error for World Settings. There are several things that can be done to "eliminate the issue" and I have separated them into different ...
Acquired a blueprint from a user cannot open it. It crashes project when opening the blueprint "NewPickup" ...
Currently, opening a new map resets the level editor viewports to be either Lit or Wireframe (see SLevelViewport::ResetNewLevelViewFlags). We'd like to be able to specify the default viewmodes beha ...
Using Execute Console Command in a custom Game Instance causes Standalone Game to crash. Also occurs in 4.6.1: CL-2386410 and 4.7 Preview: CL-2403078 Crash Report: [Link Removed] Call Stack:UE4Ed ...