Placing 3 or more individual meshes in the foliage tool and creating a large amount of them dramatically reduces FPS

UE - World Creation - Worldbuilding Tools - Foliage - Jan 13, 2015

While the framerate has improved for 4.7 in regards to large amounts of foliage, when a user places a substantial amount of foliage into level and it has at least 3 different foliage meshes, FPS dro ...

AnimBP Bug: Print string triggered though not referenced

UE - Gameplay - Blueprint - Feb 10, 2015

Newly created animation blueprints will fire themselves during any form of PIE if they have been newly created during that session and even if no assets in the scene reference them at all. Restartin ...

Editable Text crashes on Android

UE - Platform - Mobile - Sep 3, 2015

Editable text crashes the project on Android devices. This does not happen on iOS or Windows. ...

Dark Artifacts Appear On Meshes With "Use As Occluder" After Enabling DBuffer Decals

UE - Graphics Features - Feb 13, 2017

Objects set to "us as occluder" will create dark artifacts from certain view angles. For this to occur "DBuffer Decals" need to be enabled in the project settings. The licensee has noted that addi ...

BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n'

UE - Gameplay - Blueprint - Jun 4, 2018

BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n' ...

Audio tracks with multiple subtracks will paste parent track when a subtrack is copied and pasted in Sequencer

UE - Anim - Sequencer - Aug 8, 2019

Copying and pasting audio subtracks will paste the parent track and its subtracks not just the selected subtrack. ...

[CrashReport] UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5321]

UE - Anim - Rigging - Feb 15, 2021

Generated from CrashReporter User information:Tried to choose f_med_brw_body_skmesh for the retargeting pose as mentioned at: https://docs.unrealengine.com/en-US/Resources/Showcases/MetaHumans/Reta ...

UGameUserSettings::ValidateSettings fails to wipe GameUserSettings.ini

UE - Framework - Mar 4, 2025

When changing the version in UGameUserSettings, the expected behaviour is that GameUserSettings.ini will be wiped/delete and then regenerated. The actual behaviour is that within the ValidateSetting ...

Hang after you paste node data into Blueprint right click menu

UE - Gameplay - Blueprint - Mar 7, 2015

Hang after copying a BP node, right clicking in BP graph, then pasting with Ctrl+V. ...

Selecting vertices from multiple bsp brushes move in relative space and cannot be changed to world space

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2015

BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...