16 bit PNGs are not rendering the correct color information, appear to be gamma corrected unnecessarily compared to an 8 bit version of the same texture. Also Reproduced in Main Promotable-CL-25450 ...
If a skeletal mesh is imported with a uniform scale of >1, the rotation feature in Persona will not rotate bones at the proper ratio. The meshes rotation will slow down as the uniform scale increase ...
If the game focus was set to game only (such as the start of a default project) and then the user sets Show Mouse to true then the hover events will not fire until the user clicks. ...
When attempting to move a folder within the content browser to a different folder, a dialog screen appear to confirm the action. If you press the 'No' option, the assets will still completely load a ...
You cannot PIE if you attempt to adjust the Intensity of a Light via the slider in a BP that is placed in the Level already. In addition the color slider does not stay open when editing values for ...
Games sounds will play as appropriate during first PIE session but subsequent PIE sessions have no sound until editor is closed / reopened. ...
Crash attempting to copy all of the nodes in the Audio map of the ContentExamples project. Crashreporter: (link to specific crash) [Link Removed] (link to bugg) [Link Removed] Ensure condition fa ...
If a static mesh is being used by the foliage tool and then deleted in the content browser, the foliage tool will retain a copy of the object and crash the editor if the foliage window is selected a ...
Basically it uses unchecked pointers in couple of places, which in some use-cases simply crashes. ...
Crash is caused when the user creates too many windows after Selecting a Struct variable when binding a property in UMG. This issue is related to [Link Removed] ...