Baked lighting on mobile has dirtied or pixelated lightmaps. When testing this issue I attempted to change various settings within the 'Lightmass' section and the changes made did not have much effe ...
An apk packaged in 4.8 release with 'Package game data inside .apk' unchecked does not create a SaveGame folder in the device's directory and does not create a .sav file. File is saved if the SaveGa ...
This bug is being entered for integration purposes. This is already fixed in 4.9 Main with one of Lina's changes (CL:2584657). Wanted to try and get this into a 4.8 hotfix ...
A duplicated component in the blueprint editor is invisible and the pivot stays at 0,0,0 until compiled User Description: Since 4.8 if I duplicate a child actor component in the viewport the dupli ...
Given a Movable Light with a Movable Mesh with enabled Self Shadow Only, the mesh will not cast inset shadows (despite this option begin forced to true according to Tooltip) unless the mesh is selec ...
Several users have reported crashes where the Heightfeild loaded from the DDC and physical material list do not match. Suggest adding the number of physical materials to part of the cooked heightma ...
When changing the name of the math expression node it will in turn change the expression. Trying to name the node results in the math being replaced with the new name. This also works in reverse. If ...
When using a DM and applying force via blueprints with event tick will cause a crash. Workaround: Using a timer instead will not cause any crash even with very low values. Crashreporter: [Link Re ...
Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...
When changing The Draw as setting for a button widget to "Border" it automatically sets the image for the border to that of a sprite sheet that is used for all of the icons in the engine. ...