Inconsistent behavior with data layers and attached actors

UE - World Creation - Worldbuilding Tools - Data Layers - Jun 10, 2024

[VariantManager] Over exposure when using image from file as thumbnail

UE - Editor - Content Pipeline - Variants - Jun 10, 2024

This is a sRGB color space issue. Potential solution: Use regular texture import instead of FImageUtils::ImportFileAsTexture2D in ThumbnailGenerator::GenerateThumbnailFromFile ...

Material doesn't apply with Linux packaged game

UE - Editor - Content Pipeline - Import and Export - Jun 6, 2024

Strange results with HeightToNormalSmooth on Nanite meshes

UE - Rendering Architecture - Jun 3, 2024

This appears to also occur on meshes that aren't set to Enable Nanite at all.  [Image Removed] ...

Crash when exiting editor before EditorUtilityTask completes

UE - Editor - UI Systems - May 29, 2024

If exiting the editor before the EditorUtilityTask completes, it crashes. It will not crash if canceling the UtilityTask and then exit the editor. The following implementation does not allow destruc ...

Packed level actors have wrong transform in cooked builds when created from attached actors

UE - World Creation - Worldbuilding Tools - Level Instances - May 28, 2024

Using Clip() in a material may cause the outline to be displayed incorrectly on the Editor.

UE - Graphics Features - May 3, 2024

This appears to be from an interaction between the Depth Fade Expression, clip() in a Custom Expression, WPO being enabled, and the fact that the pass that draws objects for the editor outline runs ...

DumpShaderStats doesn't output any shader data

UE - Rendering Architecture - Shaders - May 1, 2024

The DumpShaderStats console command doesn't output any shader stats because the code to calculate that information in DumpShaderStats (Shader.cpp) is commented out https://github.com/EpicGames/Unrea ...

"Consume pointer input" on Common User Widget does not work on iOS, FReply::Handled not respected

UE - Editor - UI Systems - Apr 29, 2024

From a UDN, they also mentioned:  Update: I added CommonUI to the test project to try the "Consume pointer input" setting. It behaves the same way as our custom input blocking widget in that the in ...

Reloading string table assets breaks references to strings and logs warnings

UE - Editor - UI Systems - Localization - Apr 22, 2024

When using the "Reload" asset action on a String Table asset, any Text variables that reference the string table would break and say "<MISSING STRING TABLE ENTRY>". ...