When debugging a project through Visual Studio, if an actor with an Input Component is selected in the World Outliner a breakpoint will trigger in VS when attempting to select/mousing over any compo ...
While the framerate has improved for 4.7 in regards to large amounts of foliage, when a user places a substantial amount of foliage into level and it has at least 3 different foliage meshes, FPS dro ...
Newly created animation blueprints will fire themselves during any form of PIE if they have been newly created during that session and even if no assets in the scene reference them at all. Restartin ...
Editable text crashes the project on Android devices. This does not happen on iOS or Windows. ...
Objects set to "us as occluder" will create dark artifacts from certain view angles. For this to occur "DBuffer Decals" need to be enabled in the project settings. The licensee has noted that addi ...
BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n' ...
Copying and pasting audio subtracks will paste the parent track and its subtracks not just the selected subtrack. ...
Generated from CrashReporter User information:Tried to choose f_med_brw_body_skmesh for the retargeting pose as mentioned at: https://docs.unrealengine.com/en-US/Resources/Showcases/MetaHumans/Reta ...
When changing the version in UGameUserSettings, the expected behaviour is that GameUserSettings.ini will be wiped/delete and then regenerated. The actual behaviour is that within the ValidateSetting ...
Hang after copying a BP node, right clicking in BP graph, then pasting with Ctrl+V. ...