Variables that are not local to the blueprint are returning as "out of scope" when watched. ...
When you place a texture onto a BSP and resize the BSP, the material/texture is skewed to the size of the BSP rather than staying at the scale it originally was. Work Around: You can resolve this b ...
Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...
When using the transform widget in the editor, the Property value of a PostEditChangeProperty() call will be NULL. The transform widget that is being moved in this case is the widget attached to th ...
When creating a Material Function for the use in a Layered material setup using the Make Material Attributes Node, you cannot use a Texture Sampler Parameter. Also Reproduced in Main Promotable-CL- ...
At least one user has so far reported a noticeable drop in FPS from 4.6.1 to 4.7.2 in a heavy scene; using a GTX 980. I've reproduced a perf drop in a cooked 4.7 build of elemental demo compared to ...
There is a misspelling in Wave Editor Tool Tip: "The text too appear in the subtitle." *too should be spelled *to ...
If using a Stationary directional lighting with object that have disabled dynamic shadow casting will lose their statically cast shadows when the dynamic lighting is in range. See attached image a ...
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!UNavMeshRenderingComponent::GatherData() + 18874 bytes [e:\downloads\unrealengine-4.7\unrealengine-4.7\engine\s ...
Event Dispatcher name changes do not propagate to related nodes until the editor is restarted. This does not appear to affect functionality in 4.7.2. In Main, the nodes must be refreshed to restore ...