Get Blackboard Value with null input causes crash

UE - Gameplay - Blueprint - Jan 6, 2015

Getting a blackboard value as actor and setting an actor to that on tick causes crash. The real issue here is that you can use a function in BP (in this case `UBTFunctionLibrary::GetBlackboardValue ...

Sequence Recorder doesn't record First Person Template character correctly

UE - Anim - Sequencer - Jul 7, 2016

Sequence Recorder doesn't record First Person Template character correctly. I wasn't able to track down exactly what it is about the First Person Character Blueprint that causes this though. ...

Walking on an actor with a Spring Arm in the 3rd Person BP template will cause the camera to jitter

UE - Gameplay - Apr 10, 2015

Walking on an actor with a Spring Arm in the 3rd Person BP template will cause the camera to jitter/skip. This does not happen with an actor that does not have a spring arm and it also does not hap ...

Printing the result of the 'Get Move Ignore Actors' node will crash the editor

UE - Gameplay - Blueprint - May 6, 2015

Printing the result of the 'Get Move Ignore Actors' node will crash the editor. The Licensee found the issue while exploring a workaround for this JIRA:https://jira.ol.epicgames.net/browse/UE-14734 ...

Code based BT task breaks after closing/reopening the editor

UE - AI - Sep 9, 2015

A behavior tree task created in code will break in the editor behavior tree. The BTTask node shows as red and says that the class cannot be found. Node must be deleted and replaced to fix the erro ...

Media Texture Not Displaying When Launched to Android Device

UE - Rendering Architecture - Materials - Dec 17, 2015

UPDATE: 12/23/2015 This appears to be occurring on packaged projects for Win64 as well. ====================================================================== When attempting to launch a level t ...

Destructible does not return Hit Bone Name when using OnComponentHit Event

UE - Simulation - Physics - Destruction - Feb 17, 2016

When using a Destructible Mesh in a bluprint and trying to return the Hit Bone Name will result in "none" being printed. However, using a simply line trace from the individual bone names from a frac ...

Making a hidden level the current level changes tile position in World Composition

UE - World Creation - Worldbuilding Tools - World Composition - Nov 26, 2020

[Feature Request] Cryptomatte for Foliage

UE - Anim - Sequencer - Jan 25, 2021

Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance. ...

[AI] Navigation memory set in NavMeshMemory::ForAnyElementType::ResizeAllocation shows as Untagged in LLM instead of being under Navigation.

UE - AI - Navigation - Sep 27, 2022

Licensee found that memory being allocated during a resize in NavMeshMemory is not being tagged within LLM as NavigationMemory but show in LLM as Untagged memory. They do not have a callstack showca ...