Calling SetNavigationRule for widgets at runtime does not update the Nav Rule

UE - Editor - UI Systems - Sep 25, 2017

Calling SetNavigationRule at runtime does not update the widget navigation of the selected widget. Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...

Setting a variable to private after making changes in a child blueprint will retain changes by prevent further access

UE - Gameplay - Blueprint - Sep 22, 2017

When declaring a variable to be private, any instances of that variable being changed in child blueprints (before hand) will remain as they were before the variable was declared as private. However, ...

Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled

UE - Graphics Features - Sep 21, 2017

Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled. This issue does not affect objects that are added as a component to a blueprint. To w ...

[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHISetShaderSampler() [d3d11commands.cpp:647]

UE - Graphics Features - Sep 20, 2017

This is a common crash that has occurred since 4.16 for over 50 users. Unfortunately they have not provided any description of their actions when the crash occurred. The callstack has similarities ...

[CrashReport] UE4Editor_DerivedDataCache!TArray<unsigned char,FDefaultAllocator>::ResizeGrow()

UE - Graphics Features - Sep 20, 2017

This is a somewhat common crash occurring in 4.17. Users have not provided any description of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { 167 ...

Planes have a Mesh Distance field exceeds the size of the original mesh

UE - Graphics Features - Sep 20, 2017

Planes have a Mesh Distance field exceeds the size of the original mesh when the value is set to 2. This behavior does not seem intended as the cube does not experience this issue when the value is ...

Partial screen black out when using a Multi line text box on iOS

UE - Editor - UI Systems - Sep 20, 2017

Parts of the screen are blacked out on iOS devices when using a Multi line text box inside of a widget component ...

Circular reference causes unrelated binding to fail in packaged game

UE - Editor - UI Systems - Sep 19, 2017

Text field does not load binding if the widget containing the text field contains an unrelated circular dependency and Event driven loader is disabled. Tested this in 4.15, 4.16, 4.17 4.15 Does n ...

Cannot use Goto Definition on Engine native function in Binary build

UE - Foundation - Core - Sep 19, 2017

User is not able to use Goto Definition on Engine native function in a Binary (Launcher) build. Notifications appear reading "Could not find code file...", and the following is spammed in the outpu ...

Non-solid brushes have collision

UE - LD & Modeling - Modeling Tools - BSP - Sep 16, 2017

REGRESSION: No Brushes set to non-solid still have collision with the player. ...