A scaled sprite does not appear to consistently maintain its collision for characters near its edges. I'm not certain whether this has anything to do with the character being in a fall state, but th ...
Opening the Advanced_Lighting Map, the new default map with 4.5.0 and 4.5.1, the Skybox has 4 UV Channels but all of them have overlapping UVs. WORKAROUND - You can Auto Generate UVs for the Skyb ...
When I go to the Input section of the Project Settings and change the key that the console is mapped to, when I restart the editor, there are now 2 bindings to the console. The default ~ mapping as ...
In a project in UE4.5, when opening an animation blueprint, in the Event Graph when the player branches off the "Get Player Controller" node to search for "Get Mouse Position" it will not be shown i ...
Particles using the Velocity Over Life Module with extremely high values are behaving erratically without Local Space turned on and with Local Space turned on you can not rotate the particle system ...
After investigating AnswerHub issue I found that the ListSoundDurations command works differently than others, using the UE_LOG macro with LogAudio, Log, which won't be shown by default. It would ma ...
User reported being unable to push to devices from mac if they have their Certificates in the System Keychain rather than Local ...
Importing the attached Fly.obj crashes the editor on OSX. Does not occur in Windows 7. Crashreport: 435809 ...
Morph Targets do not update in Construction Script Tested in 4.5 Release and in Latest Promoted (//depot/UE4/Promoted-CL-2323471) ...
While launching StrategyGame to a Mac OSX desktop, the editor will crash if the user attempts to start a new game from the main menu. Frequency: 4/4 ...