Niagara - The "Apply" button on the toolbar does not get enabled when changing the checked state of an entry in "Propagated Static Switch Values" for a function call node.

UE - Niagara - Apr 7, 2025

Consider a Niagara Function Script containing a Static Switch node with the "Expose as Pin" option disabled for its selector variable. Now consider another Niagara Function Script or Module Script ...

Packaging fails with Event Driven loader enabled and two function libraries reference each other

UE - Foundation - Core - Mar 29, 2017

Packaging fails with Event Driven loader enabled and two function libraries reference each other even though the functions referenced in each library to NOT call each other in such a way as to creat ...

GearVR crash with material using Fresnel or WPO on Snadragon S7

UE - Platform - Mobile - May 19, 2016

Talking with ChrisB, this has been passed to Samsung and Qualcomm for investigation with the Signal 11 crash. This only affects the Snapdragon S7 devices. ...

Undo rename of Anim Curve in Curves section below viewport causes all curves to disappear

OLD - Anim - Jun 12, 2017

The anim curves in the Curves section below the viewport disappear when undoing the renaming of one. This does not occur in 4.16.2 ...

[CrashReport] CastChecked<UAnimBlueprint,UBlueprint>()

OLD - Anim - Jul 14, 2017

This is a common crash affecting users in 4.16. Users have not provided additional information. Source context not available ...

Korean text in Japanese Editor properties

UE - Editor - UI Systems - Localization - Jan 26, 2018

In 4.19 Preview 2, Project settings menu has Korean even when running the editor in Japanese. This is a regression ...

Set members in Slate Color for the foreground color of a combo box does not appear to change the color of the selected text

UE - Editor - UI Systems - Mar 14, 2018

When setting the foreground color through blueprints at run time for a combo box it does not appear to affect the the selected item text. ...

Scene Capture 2D: additive mode not working in 4.19

UE - Graphics Features - Apr 20, 2018

Additive Composite Mode is not behaving as expected in 4.19 User reports that Composite mode is also affected. ...

MediaPlayer seek function goes to incorrect timecodes on Android (Oculus Quest)

Media Framework - Jul 23, 2019

Calling Seek() on video consistently jumps to the timecode which is the nearest lower multiple of 2 seconds from the input timecode. ...

LODbias settings appear to have no effect when specified by GPU on android

UE - Platform - Mobile - Oct 3, 2019

When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...