DXC: IOS Half precision no longer supported

UE - Rendering Architecture - RHI - Jun 9, 2020

Niagara Mesh Renderer's ParticleColor is not reflected in raytraced reflections

UE - Graphics Features - Lumen - Jun 2, 2020

Mesh's ParticleColor is not reflected in raytraced reflections Sprite Particles do not encounter this issue.  ...

Ambient Cubemap is faulty in splitscreen multiplayer

UE - Graphics Features - May 19, 2020

On PC and Mobile Preview, Volumetric Lightmap provide very different Indirect lighting direction

UE - Graphics Features - Lumen - May 18, 2020

Expectation: It's known it has different lighting interpolations method and quality for VLM on PCvsMobile; but Indirect lighting from VLM should provide similar lighting Direction on PC&Mobile. ...

[CrashReport] UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:567]

UE - Rendering Architecture - RHI - May 6, 2020

Generated from CrashReporter ...

Corrupted Japanese text when packaging for Android

UE - Platform - Mobile - Apr 17, 2020

Garbled text is displayed when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should be fixed ...

Ray tracing shadows prohibit the subsurface color to show through the object

UE - Graphics Features - Lumen - Apr 6, 2020

Ray tracing shadows prohibit the subsurface color to show through the object. ...

Moving assets in the Editor fails to fixup references causing the project to generate errors

Tools - Mar 30, 2020

Moving assets in the Editor is very unreliable. References may or may not be fixed up. No direct error is presented or a warning about problems. Any moves of the gameinstance, string table or certai ...

Changing Texture Parameter via SetMateriaInstanceTextureValue remain old texture's reference

UE - Graphics Features - Mar 13, 2020

When editing the texture parameter of Material Isntacne using Editor Utility Widget, the old texture is linked with the SoftReference. When change the texture parameter in Material Instance Editor, ...

Selection outline jittering

Tools - Mar 9, 2020

Selection outline shakes/jitters for selected objects ...