Crash in virtual texturing when material instance texture sample param is switched to a non-square texture

UE - Graphics Features - May 27, 2021

The 4kVT is applied correctly, and you can switch the master material sampler to use the 2048x1024 texture, but if you switch it via the material instance param instead, the crash occurs. ...

Motion blur on player/weapons with TAA

UE - Graphics Features - May 27, 2021

Looks like this can occur with motion blur off aswell, so likely it's a TAA motion vector issue. Similar issue occurs in UE5 (see [Link Removed]) ...

FFT corruption in bloom from sampling outside of viewport

UE - Graphics Features - May 27, 2021

Licensee has suggested a fix: "Switching to >= resolves the problem: in GPUFastFourierTransform2DCore.ush, `bool InWindow = ...` at lines 127, 144, 170, and 185." ...

UE 5 EA sample Valley of the Ancient project localized UI not displaying

Docs - Samples - May 27, 2021

Steps to reproduce:Download UE5 EA through Epic Games LauncherDownload the Valley of the Ancient sample through Epic Games LauncherCreate a short cut on your desktop adding "-culture=ko" in the end, ...

StompMalloc throws error in Embree setup

UE - Graphics Features - May 27, 2021

Licensee has proposed a potential workaround (initialising vertex array with at least 1 element). ...

[CrashReport] UnrealEditor-LevelEditor!FViewportClient::InputKey(FInputKeyEventArgs const &) [UnrealClient.h:851]

UE - Editor - Workflow Systems - May 27, 2021

Generated from CrashReporter ...

Creating a new project based on VR template requires user to compile DDC with installed engine

UE - Foundation - Build - Rocket (Installed Engine) - May 27, 2021

Found that with machines that have not created a project based on this template before that DDC needed to be compiled with an installed engine, while other machines that have created a project with ...

Shadows flicker when Forward Rendering is enabled alongside Lumen

UE - Graphics Features - May 26, 2021

When enabling Forward Shading in a project while using the Lumen Global Illumination system, the shadows in the viewport begin to flicker and occassionally entire meshes may appear black. The lighti ...