The 4kVT is applied correctly, and you can switch the master material sampler to use the 2048x1024 texture, but if you switch it via the material instance param instead, the crash occurs. ...
Looks like this can occur with motion blur off aswell, so likely it's a TAA motion vector issue. Similar issue occurs in UE5 (see [Link Removed]) ...
Licensee has suggested a fix: "Switching to >= resolves the problem: in GPUFastFourierTransform2DCore.ush, `bool InWindow = ...` at lines 127, 144, 170, and 185." ...
Steps to reproduce:Download UE5 EA through Epic Games LauncherDownload the Valley of the Ancient sample through Epic Games LauncherCreate a short cut on your desktop adding "-culture=ko" in the end, ...
Licensee has proposed a potential workaround (initialising vertex array with at least 1 element). ...
Generated from CrashReporter ...
Found that with machines that have not created a project based on this template before that DDC needed to be compiled with an installed engine, while other machines that have created a project with ...
When enabling Forward Shading in a project while using the Lumen Global Illumination system, the shadows in the viewport begin to flicker and occassionally entire meshes may appear black. The lighti ...