After changing Slot Name field, Slot node does not update until you re-open the AnimBP

OLD - Anim - Jun 9, 2015

After changing the Slot Name field, the Slot node does not update with the new name until you close and re-open the Animation Blueprint ...

Live: Crash when opening a blueprint who's component was edited in VS

UE - Gameplay - Blueprint - Oct 31, 2014

Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...

Imported .csv from Excel does not recognize cyrillic characters

Tools - Aug 11, 2015

If a .csv created in Microsoft Excel is imported into the editor, any cyrillic characters in the data table will appear as question marks or blank boxes. Note: According to user, this does not occ ...

Sweep on Set Actor Location is ignored for all components that aren't the Blueprint's root

UE - Gameplay - May 28, 2015

Sweep on Set Actor Location is ignored for all components that aren't the Blueprint's root. Reproduced in 4.7.6 and Main (//depot/UE4/Promotable-CL-2568226) ...

Stat FPS will freeze a project when packaged for shipping

UE - Foundation - Core - Mar 31, 2015

If you have an Execute Console Command node in your level blueprint with a pressed key executable node, The project will freeze if packaged for shipping when 'Stat FPS' in in the Command box. Test ...

Change GetDisplayName to same behavior in all builds.

UE - Gameplay - Apr 9, 2015

Edit MattK: The display name is different when running PIE through the editor. This sort of inconsistency seems wrong. We should probably not ever be using the display name. Spaces are removed fro ...

Tool tips on the main monitor scale to the DPI of the secondary monitor.

Tools - Aug 2, 2016

If the user has different DPI Scaling set on each monitor, the main monitors tool tips will change size based on the secondary monitor. ...

Camera resets to default height on player movement in the X+ direction after capsule size change

UE - Gameplay - Aug 11, 2016

Camera resets to default height on player movement in the X+ direction after capsule size change. User Description: If I change capsule half height to lower than 96, for example to crouched half h ...

Attach in Sequencer causes erratic translation values on Child

UE - Anim - Sequencer - May 5, 2016

Attach in Sequencer causes erratic translation values on Child ...

Detail Customizations don't work with editinline

Tools - Nov 25, 2015

Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...