This memory leak seems to be caused by the TMemStackAllocator of FRayTracingMeshCommandOneFrameArray. Using the FDefaultAllocator for FRayTracingMeshCommandOneFrameArray works as a workaround. // ...
ES3.1 rendering does not render correctly when using TexCoord [1] in a material and RenderStatic on the SkeletalMeshComponent. ...
From UDN: [Link Removed] Unable to set a Child ABP with inherited interface to a Linked Animation Layer Instance Class. I have a ABP_Biped which is our main ABP. I have the locomotion (idle+straf ...
The AnimSingleNodeInstance used in the AnimMontage preview does not consider multiple Slots. The following is a correction code. void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsse ...
Goals / Why Type hints allow developers to create self-describing code by statically indicating the type of a value within your Python code.OutcomesBetter documented code for easier reading and debu ...
if using -GAME option of GenerateProjectFiles.bat, it does not work correctly by the following codes.protected void AddProjectsForAllModules( List<FileReference> AllGames, Dictionary<FileReference, ...
Regression from 4.26 where actions fail to bind when remoting in 4.27 Repro: using the Microsoft OpenXR Extensions plugin here:https://github.com/microsoft/Microsoft-OpenXR-Unreal/tree/main/MsftOpe ...
Properties that uses DOREPLIFETIME_ACTIVE_OVERRIDE (ex. RepRootMotion ) will also skip replication when an actor channel is newly opened. This means that if the variables on the server side do not c ...
Shallow water areas in scenes with exponential height fog will be brighter than they should be. Possibly due to the fog being applied twice in the SingleLayerWater shading model. ...