Grouped meshes appear to rotate when used in streaming levels

UE - World Creation - Worldbuilding Tools - World Composition - May 10, 2019

Grouped meshes appear to rotate when used in streaming levels. If the parent of the group has a rotation, it appears to pass this on to the rest of the group after the meshes are streamed in. As a n ...

Shadows are cast by meshes that have "Self Shadow Only" enabled while "Ray Tracing" is enabled with DX12

UE - Graphics Features - Lumen - Nov 6, 2019

Meshes that have "Self Shadow Only" enabled are still casting shadows if ray tracing is enabled with DX12. Found in 4.23.1 CL#9631420 Reproduced in 4.22.3 CL#7053642, 4.24 CL#10053396, 4.25 Main CL ...

Bound Variables In UMG Are Deleted As Unused If Not Used In The Graph Window

UE - Editor - UI Systems - Mar 18, 2020

If a variable is bound in the Design Window of a User Widget asset it will be deleted if you use the menu option "Delete all unused variables". Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9 ...

If you add "All Nearby Spawned Actors" later, the first shot's animation will not be recorded.

UE - Anim - Sequencer - Jul 21, 2021

If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded. ...

When using All Nearby Spawned Actors, the number of recorded animation frames is not enough.

UE - Anim - Sequencer - Jul 21, 2021

The licensee wants to record the same number of frames as the animation in "Content/TakeRecorder_test/Grayman/anm/". I thought that increasing the number of frames by 1F on Sequence would solve the ...

I get a compile error when using Particle SubUV nodes and tessellation.

UE - Niagara - Oct 6, 2021

I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...

Niagara user parameters out of sync between the Sequencer and the Details panel

UE - Niagara - Cinematics - Feb 13, 2024

User Parameters on Niagara actors do not sync in the details panel when animated with Sequencer. Scrubbing in sequencer does not update the details panel. ...

Guid reference warnings when using the Take Recorde

UE - Virtual Production - Tools - Take Recorder - May 14, 2024

When we record a Take from a level actor, a warning about referencing the same Guid inside LazyObjectPtr.h appears. The functionality of the LevelSequence works as expeced, but when the initial tak ...

Nanite mesh polygons disappearing when using masked opacity with vertex color in 5.4

UE - Graphics Features - Nanite - Jul 24, 2024

In 5.4.3, a nanite enabled mesh with a material that takes its vertex color (R) and uses it as the opacity mask output in a masked blend mode material, causes the mesh to have disappearing polygons ...