Iris - Non-replicated properties of FInstancedStruct reset after replication

UE - Networking - Iris - Nov 8, 2024

This issue only occurs with Iris enabled. ...

[Interchange] Bone name space are replace with underscore, legacy fbx rename with dash

UE - Editor - Content Pipeline - Import and Export - Nov 6, 2024

This bug is critical since it can broke bone name reference between [animations, physics asset, curves, ...] and skeletal mesh bone name ...

ISM + WPO = broken motion vectors?

UE - Graphics Features - Nov 5, 2024

Instanced Static Meshes will have incorrect velocity if a Material uses World Position Offset. Fixed WPO in a material causes significant velocity on the ISM. This was also replicated in //UE5/Rele ...

Recast rcScopedDelete<T>::resizeGrow copies too many elements

UE - AI - Navigation - Nov 5, 2024

Context The Recast module has a helper struct rcScopedDelete for allocating, resizing and automatically freeing the allocated memory when the struct goes out of scope. Its allocation functions can ...

If pasting a section causes an overlap, don't allow it if the track doesn't allow overlapping sections

UE - Anim - Sequencer - Nov 4, 2024

Binding lifetime sections aren't meant to overlap, but duplicating one, or pasting one can cause them to overlap, triggering an ensure. Duplication and copying and pasting are typical actions, so th ...

Light Function and World Position in 5.4

UE - Graphics Features - Nov 4, 2024

When rendering a Light Function into the Translucency Lighting Volume, the World Position Material Expression returns the position relative to the Camera (unrotated), not the World. This can be mor ...

Navigation: Exiting game while async nav building tasks are running can cause null pointer access of OctreeController.NavOctree from worker thread

UE - AI - Navigation - Nov 1, 2024

Context Projects can turn on the project setting bDoFullyAsyncNavDataGathering to execute navigation mesh building tasks on worker threads. Some of these tasks will access the NavOctree, whose life ...

Hair Material's Tangents input has no effect in PathTracing

UE - Graphics Features - Path Tracer - Nov 1, 2024

Expectation: Tangent should work on Hair Material ...

Build lighting for single stationally light level generates a shadow map in PF_B8G8R8A8 format

UE - Texture - Nov 1, 2024

Texture format override to BGRA8 due to changes in CL-30603716. The following code can restore the previous behavior. void FShadowMapPendingTexture::StartEncoding(ULevel* LightingScenario, ITexture ...

RewindDebugger draws debug capsules with its base location as center

UE - Anim - Oct 31, 2024

Context UE_VLOG macros can be used to capture debug shapes into both a Visual Logger recording and a Rewind Debugger recording. Problem In the Rewind Debugger, the capsule shapes are drawn at an in ...