There is disparity between the two different ways of editing rotation. When using the scrubber in the details panel each value scrubbed only affects that value and the values go from 0 to 360. When ...
Followings are nodes in the repro project. [Image Removed] Here's a generated code of the BPvoid ANewBlueprint_C__pf1010915279::bpf__NewFunction_0__pf() { uint8 bpfv__CallFunc_GetInt_NewParam ...
Reported to support in SF [Link Removed] and reported on reddit at [Link Removed]. For Twinmotion 2024.1 on Mac, some users are reporting that Twinmotion processes are still running after closing t ...
Edit MattK: This seems like more of a cooking issue than an fbx issue. The crash is related to nav collision When adding a FBX import into your project, if you do not close the project out and ope ...
When you call GetOuter() inside AssetUserData::PostEditChangeOwner, the Outer that is returned, is marked as "Trash". This is because the object is constructed again when an AssetUserData is added. ...
In 4.5 and previous versions, a State or Transition node had a Custom Blueprint Event field in the Details panel under Animation State for three events. AnimBP States and Transitions no longer have ...
Scene Depth appears to return zero on iOS. In this test the material applied to an image does not appear to lerp between 0 and 1 for the various objects in the scene, implying that the Scene depth ...
A user is experiencing a crash when using the "Keep Simulation Changes" feature in the Editor after running a simulation of their project. The user allows the simulation to run briefly before pressi ...
When a slate element that uses a png with a transparency the edges have a black outline. When the Widget3DPassThrough material is applied to the widget the effect is lessened, but is the outline sti ...
Custom Mesh Component > Get Component Bounds gives incorrect bounds > Box Extent User Description: [4.16.1] Using "Get Component Bounds" on a Custom mesh component gives unusual numbers for the Bo ...