We have been unable to get an internal repro so far, however we have had quite a few reports from the community reporting this issue. One user also stated this happens when migrating a project over ...
The Format Text node may cause a crash when replacing existing hard-coded inputs with string table references. This looks to be dependent on whether or not the string table has been successfully use ...
Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance. ...
When using the Replace With option and then undoing it, upon engine restart the Widget Blueprint's UI components are all removed from the Widget Blueprint. It seems the undo is crucial to the issue, ...
Landscapes should not be able to be animated in sequences, and should not appear as options for sources in take recorder. ...
This is caused by adding an item to a grid panel inside the grid panel iteration loop. The same operation to canvas panel goes well without any errors. The difference is that the array iteration in ...
It looks like the Actor's Binding information has not been saved successfully. ...
Crash at runtime when Retainerbox scale is set to 0. The call stack indicates that the size of RenderTarget2D is set to 0. Attached repro project sets the scale of the RetainerBox that wraps the Im ...
Navigation on combo box widgets will sometimes fail until the combo box close button is pressed, despite it not being open. This appears to be related to accessibility features added in CL# 13258546 ...
Add contents of the zip file to your 4.26 project. Open the level sequence. EXPECTED: It shoudln't crash. Log will print saying that it removed some animation sections. ...