Location and Scale values in Details Panel do not update in realtime when touched and dragged

Tools - May 12, 2017

Using touch input to touch and drag the Location and Scale values in the Details panel for an asset results in the value not being updated in real time. The value only updates when the touch is rele ...

Material instances with switches uses large amount of memory

UE - Graphics Features - May 12, 2017

-In our code the base flatten material contains a lot of material switches.- -Another person here found that if an instance material has switches, then shader code is generated for it at cook time ...

Construct Object node can not set ExposedOnSpawn delegate

UE - Gameplay - Blueprint - May 12, 2017

When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function. Workaround: Bindin ...

Scroll bar becomes so large that you can no longer scroll with Cloth Config open

UE - Editor - UI Systems - Slate - May 11, 2017

Scroll bar becomes so large that you can no longer scroll with Cloth Config open [Link Removed] is a similar report, but this actually affects functionality of the details panel. [Image Removed] ...

Touch input registers as a Keyboard input

UE - Gameplay - Input - May 11, 2017

Touch events registers as Keyboard Keys rather than a separate key type. ...

Maps in QAGame don't cook Deterministically

UE - Foundation - Core - Cooker - May 11, 2017

Some maps in QAGame don't cook deterministically, so are always included in patches. ...

Paper2D Sprite doesn't cook deterministically

UE - Foundation - Core - Cooker - May 11, 2017

The "DummySprite" asset in Plugins/Paper2D doesn't cook deterministically, and as such is always included in patches. ...

Unexpected behavior from moving multiple widget components with render transform

UE - Editor - UI Systems - May 10, 2017

Unexpected behavior occurs from moving multiple widget components with render transform applied to them. The individual components seem to change relative position or rotation when being clicked and ...

Shortcut(Ctrl+W) do a duplicate action in Blueprint Interface function list even if threre is no duplicate/copy action in the context menu.

UE - Gameplay - Blueprint - May 10, 2017

Blueprint Interface functions have no duplicate/copy context menu but still shortcut (Ctrl+W) is working and making duplicated arguments. ...

SpawnActor node evaluates pure inputs twice

UE - Gameplay - Blueprint - May 9, 2017

When the node Spawn Actors from class is used with a pure input (in this case a pure function with a transform output) The result is that it get evaluated twice. In the test project provided a print ...