Compile errors in AnimBP when using latent functions

OLD - Anim - Jun 20, 2016

Compile errors in AnimBP when using latent functions. Does not occur in Blueprints, only AnimBPs. Error Default value 'execute' for Value is invalid: ''execute' is not a valid enumerant of '<EMo ...

Crash from generated Merged Actor with no created lightmap UV

UE - Gameplay - Nov 11, 2016

If you import a static mesh with no setup lightmap and uncheck the option for Generate lightmap UV so that only the UV Channel 0 is present. When you use the Merge Actor tool with a single one of th ...

Clicking Off of a Blueprint Node Does Not Save Changes Made to Comment Bubble

UE - Gameplay - Blueprint - Dec 9, 2015

When entering a comment on a Blueprint node, pressing Enter or clicking off of that node both appear to apply the changes made to the comment. However, clicking off of the node does not mark the Blu ...

Scene Color not Functioning when Used with HUD Blueprint

UE - Graphics Features - Mar 27, 2015

I was not able use the 'Draw Material' node function in conjunction with 'SceneColor' within the HUD Blueprint. However, as soon as I deleted the 'SceneColor' node within the material editor, I was ...

Calling RequestStimuliListenerUpdate on actor with one element in AIPerception Sensing Config causes crash

UE - AI - Sep 18, 2015

If an AIPerception component is added to an actor and given one element set to either AI Hearing / AI Sight / AI Touch config then the game will crash once Request Stimuli Listener Update is called ...

Unable to Open Level in HTML5

UE - Platform - Mobile - Mar 16, 2016

Trying to use an Open Level function in HTML5 does not allow the level to actually load. Instead, the project flashes and refreshes back to its original position. Open Level function does work on W ...

ScreenAlignedUV doesn't work correctly on some mobile devices chipsets

UE - Platform - Mobile - Nov 21, 2016

Using ScreensAlignedUVs material node on some devices does not render correctly at farther distances. Devices tested with: Working: iOS 5s and Pro Working: S7 Edge - SM-g935P Working: LG G4S - ...

Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor

UE - World Creation - Worldbuilding Tools - HLOD - Dec 28, 2016

When deleting a generated proxy mesh from the HLOD Outliner using the Delete Button while the generated proxy mesh is opened in the static mesh editor will cause the editor to crash. Workaround: U ...

UI_BUILD_SHIPPING_EDITOR not defined warning occurs when building for Android

UE - Platform - Mobile - Jan 18, 2017

The following warning occurs when building a project for Android in the Test configuration. LogPlayLevel: UnrealBuildTool: [119/283] clang++ Module.Core.4_of_8.cpp [armv7-es2] LogPlayLevel: Unreal ...

FixDeps step will relink Engine modules even if only project code was changed

Tools - Oct 12, 2016

This is Linux and possibly Mac specific. FixDeps step does not have the proper dependencies and instead depends on every library, even one it is not relinking. Reported on UDN (see additional URL f ...