The Hide Unconnected Pins option in the Get Class Defaults node no longer hides any of the pins. Tested in //UE4/Release-4.25 @ CL 14469661 and this did not occur so marking as a Regression. ...
The Hide Unconnected Pins button is not working correctly for the GetClassDefaults node. It will hide property pins for the parent class, but not the pins for the referenced class. ...
Running a VR template project with -nohmd causes the packaged game to crash on launch. Running with just -vr doesn't result in a crash. Tested in //UE4/Release-4.25 @ CL 14469661 and did not encoun ...
Problem seams to be coming from MaterialTemplate.ush's GetDerivativeCoverageFromMask() ...
The way in which component (and actor) events are named can result in bindings in a parent for a different event overriding the binding in a parent. ...
There's a bug in the anim bp compiler which results in split pins on animation nodes not being merged properly back onto their parent pin during compilation. The result of this is that any input to ...
in the function FinalizeVirtualTextureFeedback, the micro "USE_DBUFFER && MATERIALDECALRESPONSEMASK" returns true on mobile forward, while there is no DBUFFER on Mobile forward obviously. This takes ...
Packaged game without IOStore never hits this error. ...