Mouse focuses the game when while console is open if the window is minimized and then restored. When the console is opened the mouse is shown and the game is no longer focused (expected). However, i ...
Oculus rift does not appear to be used in a shipping build for windows 32 bit. The project appears to default to using Steam VR ...
If a forward declaration of a class is made in the header file for an Interface class, and no semi-colon is included at the end of the forward declaration line, the build will fail with a confusing ...
The centerpoint for the MinimumAreaRectangle function returns the wrong value when applied. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 4958263) ...
When creating a variable that is a soft reference of another asset the reference viewer appears to show this connection as a hard reference. ...
Axis Event mapped to pinch no longer returns values. Working in 4.19 Confirmed on Android + iOS Confirmed in MAIN 4.23 @ CL 4961509 ...
Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...
Google App store rejects UE4 apps with the response: "App switches to a 2-dimensional view unexpectedly When in VR, your app should never display any 2D images. For more information and examples, p ...
When moves over the Actor set after PrePhysics( e.g. DuringPhysics ), the bone with the physics enabled will stretch. Instead of directly using PhysicsAsset, using RigidBody nodes does not cause th ...
It appears that the Lightmass Volumetric Lightmap does not work with Landscape textures. When it samples the Landscape with some textured material, the resulting lighting build data does not match t ...