It looks like the output of the debug pass is ignored, and the final output from the last frame before the pass was enabled is displayed instead. If the pass is modified to return a different textu ...
Locking the mouse to a widget covered by a Retainerbox locks it in a different position in the standalone/packaging application than in PIE. This does not happen if RetainerBox is disabled and the ...
Renaming a NiagaraEmitter to a specific asset name changes it to an unspecified asset name. This happens only with NiagaraEmitter, not with other assets. ...
GDelayTrimMemoryDuringMapLoadMode is a CVar that controls whether a garbage collection should take place during map change after unloading the previous map and before loading the new one. By default ...
This looks like it can be fixed with an early-out when the passed array of indices is empty. Log:[2024.01.03-16.38.36:091][291]LogOutputDevice: Warning: Script Stack (1 frames) : /Game/BP_Crashy.B ...
This appears to happen with both Virtual Shadow Maps and Cascaded Shadow Maps. ...
A recent modification to the CB behavior made it so that only the main asset of a package is visible in the CB. It was unknown, but the merge actor tool "Merge" option has been creating a single pa ...
This appears to be some form of type confusion. In editor, the type of the result pin is a Packed Level Actor Class Reference, but at runtime, the returned value is a BlueprintGeneratedClass. ...